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Old Dec 14, 2005, 06:22 PM // 18:22   #1
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Default Echo SS/SV UW BUILD!!!(new version just ADDED)

PLZ let this thread be retired!

its become a flame war thread... plz do not post

Last edited by Undead Preacher; May 12, 2006 at 06:41 AM // 06:41..
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Old Dec 14, 2005, 06:44 PM // 18:44   #2
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i dont mean to be a di ck, but isnt this already common knowledge?
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Old Dec 14, 2005, 07:37 PM // 19:37   #3
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not for everyone.... i had trouble finding this build when i was switching over from blood... yea its more for beginners, not everyone is elite my friend!... there are a lot of bs builds for ss necros that arn't specific to echo ss/sv... thought i'de make it clear for anyone new trying to make this build
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Old Dec 14, 2005, 07:50 PM // 19:50   #4
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Thanks For Sharing Undead .... helped me tweak my SS build
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Old Dec 14, 2005, 09:22 PM // 21:22   #5
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Blood Ritual is another good one to bring in one of those optional slots, as your monk will be maintaining several enchants and occasionally needs a boost. Conjure Illusion is another nice one, as it has a reasonable duration with 10 illusion and is cheaper and cools down faster than Insidious Parasite.

Also, the attribute build I've had best results with is:
10 illusion
6+1 blood
6+1 soul reaping
12+3+1 curses

You don't lose much duration off of Awaken the Blood, and it means you rarely need to regain energy between fights.
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Old Dec 14, 2005, 10:57 PM // 22:57   #6
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Quote:
Originally Posted by Shattered Self
Blood Ritual is another good one to bring in one of those optional slots, as your monk will be maintaining several enchants and occasionally needs a boost.
Problem with that is you gotta run in and touch your monk for Ritual to work...not sure if I'm game enough to do that!

I'm also not particularly fond of either Insidious Parasite or Suffering. With Awaken (10), Arcane Echo (15), 2 x Spiteful Spirit (30) and Sympathetic Visage (10) you've already burned most (if not all) of your energy pool, and you can't rely on your Soul Reaping to replenish that in a hurry.
Adding two more 15 energy spells to the mix (Suffering & Insidious) would really stretch you, and I doubt you'd have the energy required to reapply Spiteful if needed.
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Old Dec 15, 2005, 12:45 AM // 00:45   #7
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related thread:

http://www.guildwarsguru.com/forum/s...ad.php?t=87480

Here's my contribution: Find room for Desicrate Enchantments. At L16, this AE-direct damage spell will hit for 64 dmg + 21 per enchantment the creature is using (much more with Awaken + Vilnar's).

With the correct set-up, an SS necro can consistently kill any number of smites in 30 seconds or less.

Last edited by lord_shar; Dec 15, 2005 at 12:50 AM // 00:50..
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Old Dec 15, 2005, 01:35 AM // 01:35   #8
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I like the SV addition. I have seen "SS/SV Necro" blah blah, but I wasn't sure what the SV was about.

Desecrate Enchantments would be very nice vs. smites.
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Old Dec 15, 2005, 02:11 AM // 02:11   #9
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Thank you for this. I've been running an Echo SS necro but now have added SV as well.
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Old Dec 15, 2005, 09:06 PM // 21:06   #10
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I actually added Blood Ritual in place of Parasitc bond
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Old Dec 16, 2005, 04:52 PM // 16:52   #11
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i have a ss/sv equiped with villnars claw/glove

SS,arcane echo,sym visage,suffering,enfeebling,blood ritual,awaken,res sig just in case

i have no problem wit this skill set up if any 1 has anything to add to make it better reply willing to give it a shot

Last edited by spiteful seduction; Dec 16, 2005 at 04:57 PM // 16:57..
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Old Dec 16, 2005, 05:18 PM // 17:18   #12
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i play as a 55 Monk for the 2man smite runs i do... but i've seen quite a few Nec's bringing Illusion of Weakness...
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Old Dec 16, 2005, 05:22 PM // 17:22   #13
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I run N/Mo and have found no real difference between my 2ndary and haivng Mes with SV, other than the fact that I'm able to cast/cast/cast and the N/Mes isn't.

SV can make smites allot easier since they don't tend to cast as many spells while SV is triggering, but I've had it take just as long with SV as without so it's all a matter of preference.

My N/Mo build is such: (take note I just added sup curse rune for this rune otherwise I'm built for minions)
9 Blood (for the collector offhand)
14 Death
15 Curses
rest in SR, it doesn't matter

SS
Suffering (suffering negates the natural +HP regen of mobs in UW)
Desecrate Enchantments
Deathly Swarm
Putrid Explosion (GREAT finishing touch fast cast and recharge)
Essence Bond (endless energy)
Vengence
Rebirth

Morgriffs scepter + Collector Offhand (puts me right at 60nrg)

I'm almost positive I hit the 10% fast cast or recharge more than 10%.....so dbling up SS is pretty simple.
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Old Dec 16, 2005, 05:24 PM // 17:24   #14
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For me it's:
Curses- 13
Blood- 5 or so? enough for 10 seconds of blood ritual
Illusion- 9
rest in sould reaping

Skills i use:
Blood Ritual(coldfires can be a pain in the ass)
Arcane Echo
Spiteful Spirt
Desecrate enchantments
Suffering
Parasitic Bond
Sympathetic Visage
Res Sig(my favorite, even though who i run with, she doesn't die at all shes good and my guild leader)

Last edited by Azn D; Dec 17, 2005 at 01:33 PM // 13:33..
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Old Dec 16, 2005, 05:27 PM // 17:27   #15
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Skills like Illusion of Weakness and Awaken the Blood are just curiosities. Awaken the Blood is a very weak skill, for 10 energy you hardly get much use and it doubles your sacrifice costs. Illusion of Weakness is used because:

1. They don't know of anything else to use.
2. You are doing UW where 2 hits can kill most builds pretty quick.
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Old Dec 16, 2005, 05:31 PM // 17:31   #16
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i think your echoed should be SV because your SS will be smite-hexed and your 55 tank will take some damage.

Killing smites with SS takes zero effort once they are completely drained of magic and i usually put my priority into that.

my sequence;

arcane echo + SV (wait 12 seconds) + Desecrate + drain enchantments + spiteful spirit + 2nd SV + second desecrate + second spiteful = Dead Smites
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Old Dec 16, 2005, 05:33 PM // 17:33   #17
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Umm you're not using any skills that sacrifice other than maybe Blood Rit which by the time you use it AtB has lapsed.

So you're getting +2 lvls applied to your curses making SS better, Suffering last longer (keep in mind as I said above, this negates the natural HP regen of mobs), Desc Enchantments better.

Weak...I think not, preferential yes. I don't bring it cause I dont need it. Same thing for Blood Rit, if a monk requests it of me then I'll likely not run with that monk more than once. I run 55hp monk and never have need of nrg boost.

Azn D - pm and tell me whats up, dissenter!!

Last edited by Volarian; Dec 16, 2005 at 05:38 PM // 17:38..
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Old Dec 16, 2005, 06:23 PM // 18:23   #18
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You get what? 1-2 more seconds? It is a weak "WTF other skill do I take?" skill slot filler. AtB is weak, period.

The only time to take AtB is when you kill your clone.

I wouldn't take BR into UW either, not in a 2-man. That is pasting a bullseye on your head.
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Old Dec 17, 2005, 12:32 AM // 00:32   #19
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**PERFECTED FOR UW SMITE RUNS**
**MODIFIED**

Attributes:
Curses- 16(scar,superior,12)
Blood- 6(minor,5)
Domination- 6
Illusion- 10
Soul Reaping- 4
**Need BOTH attribute quest**

SKILLS:
1)Awaken the Blood(bumps curses to 18 and blood to 8)
2)Arcane Echo(hit b4 ss)
3) Spiteful Spirt(41dmg w/atb)
4)Blood Renewl(your choice for slot)
5)Blood Ritual(your choice for slot)
6)signet of weareness(for smites)
7)Sympathetic Visage(for smites)
8) Res Sig

*This build is meant for UW runs with 55hp Invinci monk.... First hit awaken the blood to pump ur curses to 18.... then as monk heads for aggro hit echo and target first foe with SS, then echo is replaced with SS so hit 2nd attacking foe with SS... for smites you will need to enchant monk with SV before casting SS.... in between casting SS u can do additional dmg with ur optional Slots(4,5,6)... this BUILD along with good 55hp monk results in GREAT farming sessions, ALOT of ectos and GOLD drops!!! along with all the chest on the way!!!!!!!![/QUOTE]
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Old Dec 17, 2005, 01:00 AM // 01:00   #20
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Quote:
Originally Posted by Vexed Arcanist
You get what? 1-2 more seconds? It is a weak "WTF other skill do I take?" skill slot filler. AtB is weak, period.

The only time to take AtB is when you kill your clone.

I wouldn't take BR into UW either, not in a 2-man. That is pasting a bullseye on your head.
I disagree. I take both AtB and BR into UW. My aatxe and smite kills are consistently fast... about 30 sec for any # of smites, 40 sec for solo aatxe (much faster if > 2+ aatxe), Coldfire nights are about 20 sec, darknesses about 20 sec, Driders are around 30 sec or less... haven't timed them recently, but they go down fast!

AtB isn't a must-bring, but it does speed up kills. Max dmg per L16 Spiteful Spirit = 37, L17 = 39, L18 = 41, L19 = 43. So, average net dmg with AtB + each SS going a full 31 seconds is +124 (assuming max 1 attack/sec, but it's slower than this, but damage is still near ~+100). That's a lot of extra damage.

Faster kills = faster runs = more runs in the same time frame. Same goes for BR. BR = faster monk energy recharge = less down time = more runs. Most PUG 55-monks I team up with still don't get it when I insist on killing the coldfire patrols. Since Bonetti's won't help them regain energy, BR is a good thing for them while they tank incoming maelstroms + drider meteors and let SS do its thing.

Agro management skills help the SS necro avoid unnecessary attention... just pay attention to the monk's agro bubble, and you'll avoid all damage unless the monk dies. Once agro is established, the necro can /dance 5' away from smites, coldfires, etc... while they all go down at the same time.

Last edited by lord_shar; Dec 17, 2005 at 01:23 AM // 01:23..
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